Getting started with AXION¶
Want to add your own objects or vehicles to Minecraft with AXION? This path is for you, even if you have never written a mod. Each page explains what you do and why you do it: by the end, you will be able to read the rest of the documentation without getting lost.
No need to be a developer
To add an object, you write almost no Java: you put a 3D model and a small text file (JSON) into a ready-made mod. Java comes later, when you want to go further.
The path¶
| Step | What you learn | Time |
|---|---|---|
| 1. Understand AXION | What a mod, an addon and a definition are — and how they fit together | 10 min |
| 2. Install your tools | Java 17, a code editor, Blender for 3D models | 20 min |
| 3. Your first addon | Declare a crate in JSON then in Java, and reload it without restarting | 30 min |
| Glossary | AXION's words, explained simply | keep it at hand |
Times are indicative: take the time you need.
A word with a dotted underline?
Hover over it: a bubble explains what it means. All these words are also in the glossary.
If you get stuck¶
When something does not work, the game log almost always says why: AXION writes each error there, with the mod,
the file and the line at fault. The log is logs/latest.log, in the game folder.